Or create a normal camera and apply Octane Camera Tag to it.įirst, select the camera and turn on the “Spherical Camera” option. Go to your Octane menu and create an Octane camera. However, this is not applicable to situations where you are just featuring a product preview (phone, car, device, etc). Let’s say if your scene consists of streets with building, you will have to put more buildings all around the scene to complete a full 360° view. If you leave any spot unfilled in your 3D animation scene, the moment viewers turn their head (if wearing headset) or move the mouse around they will see the empty parts and that, my friend, would be quite undesirable. We have to make sure that every corner is covered with objects, products, elements that we want our viewers to see. Now that we know what VR is, it’s time to learn how to produce VR animated videos using Cinema 4D, Octane and Adobe After Effects. Meaning when you upload a VR video, they automatically identify and present it with VR features to the viewers. Youtube and Vimeo players are both VR enabled. Other than using headset, you can also experience the VR (although not perfectly) by using a VR player. I personally use Oculus Quest 2, which is awesome as it is completely wireless and don’t get in your way when immersing yours truly in the 360 degree environment. Oculus, HTC, HP, Valve, Sony, to name a few. Many brands are producing these VR headsets these days. In order to fully access a VR world, you will need a VR headset (device). Think of it as an altered substituted environment. The 360° visuals are often accompanied with audio that surrounds the user. If you haven’t been living in a cave in the past few years, you must know that there is a new immersive technology in the town. Check your code for arrays and array entries, the problem usually lies there.What is a 360° (Virtual Reality) Animated Video? At index 26 there would be nothing, and therefore After-Effects gives you an error. Here is an example: var arr = arr We are trying to access the array at index 26, but this array only has three items. Other times this error happens when you are trying to access an array at a certain index, but there is nothing there. Writing x results in After-Effects losing its mind, because x evaluates to a number. The variable x, as you can tell, is not an array. He did the right thing by stating that he wants the original Y value in the second position by writing "value", but the same logic lead them to mistakenly try accessing the variable "x" at index 0. Take this expression I found on the web: x = time * 66 ,value] The person who wrote this expression knew that a position expects two values in an Array. Try following the examples above to get a more practical sense of how to use it instead of trying to figure the barebones of it if you have no intention to start creating complex path expressions as I did with shpr.Īrrays can be confusing for beginners. None of what we are talking about here is beginners friendly, so don't let this get you down. That makes each tangent relative to its point. What does that mean? It means that a tangent at would not actually be placed at, but it would be placed exactly on top of the point it belongs to. If that's not enough, it's important to know that tangents are calculated in a different space than points. An array of points would look something like, , ]. An array of arrays? That's a whole lot of square brackets. createPath() takes the points, the in-tangents and the out-tangents in 3 separate arrays. Going by the same "pen-tool logic", every point has two tangents. But hey! It works.ĬreatePath() is not beginners friendly and that's because we are working with a lot of data here. In order to get a smooth circle, you'd have to crank the number of segments to a pretty high value. It's a cool method although somewhat expensive. Finally, we give this array of points to the createPath() function, which creates the circle. Each time we are calculating the position of the new point using Math.sin() and s(), and push it to an array of points. How did we do that? We are using a for loop to run a block of code multiple times. Var x = Math.sin(progress * Math.PI * 2)
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